biotender-max/evo-memory
Manages persistent research memory across ideation and experimentation cycles. Maintains two stores: Ideation Memory M_I (feasible/unsuccessful directions) and Experimentation Memory M_E (reusable strategies for data processing, model training, architecture, debugging). Three evolution mechanisms: IDE (after research-ideation), IVE (after experiment failure — classifies failures as implementation vs fundamental), ESE (after experiment success — extracts reusable strategies). Use when: updating memory after completing research-ideation cycles or experiment pipelines, classifying why a method failed (implementation vs fundamental failure), starting a new research cycle needing prior knowledge, user mentions 'update memory', 'classify failure', 'what worked before', 'research history', 'evolution'. Do NOT use for running experiments (use experiment-pipeline), debugging experiment code (use experiment-craft), or generating ideas (use research-ideation).
npx skills add https://github.com/BioTender-max/awesome-bio-agent-skills --skill evo-memory
Take biotender-max/evo-memory from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.