mcpbeat

Evo Memory

biotender-max/evo-memory

Manages persistent research memory across ideation and experimentation cycles. Maintains two stores: Ideation Memory M_I (feasible/unsuccessful directions) and Experimentation Memory M_E (reusable strategies for data processing, model training, architecture, debugging). Three evolution mechanisms: IDE (after research-ideation), IVE (after experiment failure — classifies failures as implementation vs fundamental), ESE (after experiment success — extracts reusable strategies). Use when: updating memory after completing research-ideation cycles or experiment pipelines, classifying why a method failed (implementation vs fundamental failure), starting a new research cycle needing prior knowledge, user mentions 'update memory', 'classify failure', 'what worked before', 'research history', 'evolution'. Do NOT use for running experiments (use experiment-pipeline), debugging experiment code (use experiment-craft), or generating ideas (use research-ideation).

5k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
132
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/BioTender-max/awesome-bio-agent-skills --skill evo-memory

How to use it

Copy the folder

Take biotender-max/evo-memory from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.