avibebuilder/review-code
Review code for quality, correctness, and fit. Use when the user wants judgment on code that already exists — their own changes, a teammate's patch, a PR, branch, commit, diff, staged changes, or one or more files to look over. Activate on requests like review, look over, sanity check, critique, code review, or 'is this good?' The key signal is that the user wants evaluation of existing code and its tradeoffs, not implementation, debugging, or explanation. This skill works independently, but when plans, specs, task artifacts, or prior discussion exist, use them to understand why the code exists before judging it.
npx skills add https://github.com/avibebuilder/claude-prime --skill review-code
ultrathink
Critique only — no fixes or implementation. Understand *why* the code exists before judging it.
Prefer in order: explicit <target>, changes made in this conversation, working diff. If unclear, ask.
Then gather enough context (PR/issue text, plans, surrounding code) to avoid misreads. Don't turn every review into archaeology — if a missing detail would materially change judgment, ask briefly.
Understand how important parts work before commenting line by line. Focus on load-bearing logic, edge cases, scope drift, and intentional tradeoffs.
For each finding: file path + line, why it matters, severity.
If something looks odd but context supports it, acknowledge rather than flag.
## Code Review: [scope]
**Verdict: {Approve | Request Changes | Reject}**
### Inferred Intent
[Only when context supports it]
### Critical Issues (Must Fix)
- `path/to/file:line` — concise description. Why: [reason]
### Suggestions (Nice to Have)
- `path/to/file:line` — concise description
### Questions
- [Clarifications on intent or tradeoffs]
### Summary
[1-2 sentences]
Include only sections with content. Always include Verdict and Summary.
<target>$ARGUMENTS</target>
Take avibebuilder/review-code from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.