mcpbeat

Design An Interface

avdlee/design-an-interface

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

841 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
1
copies elsewhere
how many repositories repackaged it
786
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/AvdLee/RocketSimApp --skill design-an-interface

The instruction itself

9 sections, as written by the author

Design an Interface

Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.

Workflow

1. Gather Requirements

Before designing, understand:

  • [ ] What problem does this module solve?
  • [ ] Who are the callers? (other modules, external users, tests)
  • [ ] What are the key operations?
  • [ ] Any constraints? (performance, compatibility, existing patterns)
  • [ ] What should be hidden inside vs exposed?

Ask: "What does this module need to do? Who will use it?"

2. Generate Designs (Parallel Sub-Agents)

Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a radically different approach.

Prompt template for each sub-agent:

Design an interface for: [module description]

Requirements: [gathered requirements]

Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"

Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach

3. Present Designs

Show each design with:

  • Interface signature - types, methods, params
  • Usage examples - how callers actually use it in practice
  • What it hides - complexity kept internal

Present designs sequentially so user can absorb each approach before comparison.

4. Compare Designs

After showing all designs, compare them on:

  • Interface simplicity: fewer methods, simpler params
  • General-purpose vs specialized: flexibility vs focus
  • Implementation efficiency: does shape allow efficient internals?
  • Depth: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
  • Ease of correct use vs ease of misuse

Discuss trade-offs in prose, not tables. Highlight where designs diverge most.

5. Synthesize

Often the best design combines insights from multiple options. Ask:

  • "Which design best fits your primary use case?"
  • "Any elements from other designs worth incorporating?"

Evaluation Criteria

From "A Philosophy of Software Design":

Interface simplicity: Fewer methods, simpler params = easier to learn and use correctly.

General-purpose: Can handle future use cases without changes. But beware over-generalization.

Implementation efficiency: Does interface shape allow efficient implementation? Or force awkward internals?

Depth: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).

Anti-Patterns

  • Don't let sub-agents produce similar designs - enforce radical difference
  • Don't skip comparison - the value is in contrast
  • Don't implement - this is purely about interface shape
  • Don't evaluate based on implementation effort

Repackaged in 1 other repositories

same content, different owner
aiskillstore/marketplace open on GitHub →

How to use it

Copy the folder

Take avdlee/design-an-interface from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.