athola/challenge
Presents adaptive codebase challenge questions with multiple-choice and trace exercises. Use when testing contributor knowledge of the codebase.
npx skills add https://github.com/athola/claude-night-market --skill challenge
Present challenges from the knowledge base and evaluate answers.
gauntlet:extract)gauntlet:onboard)Before generating a challenge, register the in-loop variation
provider so we do not call out to the Anthropic API just to spawn
a sibling Claude (issue #464). Outside Claude Code this is a
no-op and the default Anthropic provider remains active.
from gauntlet.providers.in_loop import (
register_in_loop_provider_if_inside_claude_code,
)
register_in_loop_provider_if_inside_claude_code()
.gauntlet/knowledge.json and developerprogress
.gauntlet/state/pending_challenge.json exists, evaluate the
developer's most recent message as an answer before generating
a new one
knowledge entry and challenge type
next challenge if in session.
new challenge.
| Result | Score | Streak |
|--------|-------|--------|
| Pass | 1.0 | +1 |
| Partial | 0.5 | reset |
| Fail | 0.0 | reset |
.gauntlet/knowledge.json exists and is readable before achallenge is generated; if missing, the skill surfaces the error
and suggests running gauntlet:extract
to the developer's progress store and a streak update applied
.gauntlet/state/pending_challenge.json is evaluated beforegenerating a new challenge when it exists; the file is removed
or updated after evaluation
the next challenge is presented (not skipped silently)
Take athola/challenge from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.