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Framer Motion

athevon/framer-motion

Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.

4k tokens
context cost
the whole folder, loaded on every use
2
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instructions only
0
copies elsewhere
how many repositories repackaged it
167
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/AThevon/genjutsu --skill framer-motion

The instruction itself

12 sections, as written by the author

Framer Motion — Sub-skill

> Package: motion (v11+, formerly framer-motion). Import: import { motion, AnimatePresence } from "motion/react"

When to use Framer Motion vs alternatives

| Criteria | Framer Motion | GSAP | Native CSS |

|---------|--------------|------|-----------|

| Layout animations | Excellent (layoutId) | Manual | Impossible |

| Exit animations | AnimatePresence | Timeline reverse | Limited (display) |

| Gestures (drag, hover) | Native, declarative | Draggable plugin | Basic |

| Scroll-driven | useScroll + useTransform | ScrollTrigger (more powerful) | scroll-timeline |

| Complex orchestration | Variants + propagation | Timeline (more flexible) | @keyframes |

| Bundle size | ~50kb tree-shaken | ~30kb core | 0kb |

| React integration | Native, component-first | Refs + useGSAP | className toggle |

Rule: Framer Motion for React UI interactions (modals, toasts, reorder, shared layout). GSAP for complex timelines, cinematic scroll-driven, SVG morphing.

AnimatePresence — Exit animations

<AnimatePresence mode="wait">
  {isVisible && (
    <motion.div
      key="unique-key"        // REQUIRED — identifies the component
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      exit={{ opacity: 0 }}
    />
  )}
</AnimatePresence>
  • mode="wait" — waits for exit to finish before enter (page transitions)
  • mode="sync" — exit and enter simultaneously
  • mode="popLayout" — removes from flow immediately (good for lists)
  • onExitComplete — callback when all exit animations are finished

Layout animations

// Shared layout — the element "slides" between two positions
<motion.div layoutId="highlight" className={activeTab === id ? "active" : ""} />

// Auto layout — animates position/size when layout changes
<motion.div layout>
  {isExpanded && <motion.p layout>Additional content</motion.p>}
</motion.div>

// layout="position" — animates position only (not size)
// layout="size" — animates size only
// layout="preserve-aspect" — preserves the ratio during the transition

Variants — Propagation and orchestration

const container = {
  hidden: { opacity: 0 },
  show: {
    opacity: 1,
    transition: {
      staggerChildren: 0.08,
      delayChildren: 0.2,
      staggerDirection: 1,    // 1 = normal, -1 = reverse
    },
  },
};

const item = {
  hidden: { opacity: 0, y: 20 },
  show: { opacity: 1, y: 0 },
};

<motion.ul variants={container} initial="hidden" animate="show">
  {items.map((i) => (
    <motion.li key={i.id} variants={item} />
  ))}
</motion.ul>

Variants automatically propagate to motion children — no need for initial/animate on children.

Gestures

<motion.div
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
  whileFocus={{ borderColor: "#3b82f6" }}
  // Drag
  drag               // true = x+y, "x" = horizontal only, "y" = vertical only
  dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
  dragElastic={0.2}  // 0 = rigid, 1 = free (default 0.35)
  dragSnapToOrigin   // returns to initial position
  onDragEnd={(e, info) => {
    if (info.offset.x > 100) handleSwipe("right");
  }}
/>

Motion values — Reactive without re-render

const x = useMotionValue(0);
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0]);
const background = useTransform(x, [-200, 200], ["#ff0000", "#00ff00"]);

// Spring-based smoothing
const smoothX = useSpring(x, { stiffness: 300, damping: 30 });

// Scroll tracking
const { scrollY, scrollYProgress } = useScroll();
const parallaxY = useTransform(scrollYProgress, [0, 1], [0, -300]);

// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({
  target: ref,
  offset: ["start end", "end start"],
});

Motion values do NOT trigger React re-renders — they update the DOM directly via style.

Do Not

Do not setState in callbacks without a guard

// BAD — infinite re-render if animate depends on state
onUpdate={(latest) => setPosition(latest.x)}

// GOOD — guard or useMotionValueEvent
const x = useMotionValue(0);
useMotionValueEvent(x, "change", (latest) => {
  if (latest > threshold) onThresholdReached();
});

Do not use layout animation without a stable key

// BAD — key changes every render, breaks layout tracking
<motion.div layout key={Math.random()} />

// GOOD — stable key derived from data
<motion.div layout key={item.id} />

Do not forget the unique key on AnimatePresence

// BAD — no key, exit animation does not trigger
<AnimatePresence>
  {isOpen && <motion.div exit={{ opacity: 0 }} />}
</AnimatePresence>

// GOOD — unique key for each conditional child
<AnimatePresence>
  {isOpen && <motion.div key="modal" exit={{ opacity: 0 }} />}
</AnimatePresence>

Do not wrap an already animated component with motion.div

// BAD — double animation, transform conflicts
<motion.div animate={{ x: 100 }}>
  <motion.div animate={{ x: -50 }}>Content</motion.div>
</motion.div>

// GOOD — single animation level per transform axis
<motion.div animate={{ x: 100 }}>
  <motion.div animate={{ opacity: 0.5 }}>Content</motion.div>
</motion.div>

// GOOD — use variants to coordinate parent/child
<motion.div variants={parent} animate="active">
  <motion.div variants={child} />
</motion.div>

How to use it

Copy the folder

Take athevon/framer-motion from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.