asgard-ai-platform/econ-behavioral
Apply behavioral economics concepts including bounded rationality, prospect theory, mental accounting, and nudge theory to analyze decision-making biases. Use this skill when the user needs to understand why people make irrational economic decisions, design choice architectures, or apply nudges to influence behavior — even if they say 'why do customers make bad choices', 'how do we encourage people to save more', or 'design a better default option'.
npx skills add https://github.com/asgard-ai-platform/skills --skill econ-behavioral
Behavioral economics studies how psychological factors cause people to deviate from rational economic predictions. Where classical economics assumes rational actors, behavioral economics documents systematic biases and designs interventions (nudges) to improve decisions.
IRON LAW: Biases Are Systematic, Not Random
Behavioral biases are PREDICTABLE patterns, not noise. Loss aversion
doesn't sometimes make people risk-seeking and sometimes not — it
consistently makes people overweight losses relative to equivalent gains
(roughly 2:1 ratio). Use specific bias names and their documented effects,
not vague "people are irrational."
Bounded Rationality (Simon): People satisfice (find "good enough") rather than optimize because cognitive resources are limited.
Prospect Theory (Kahneman & Tversky):
Mental Accounting (Thaler): People categorize money into mental "buckets" (rent, fun, savings) and treat them differently, violating fungibility.
Framing Effect: Same information presented differently leads to different decisions. "90% survival rate" vs "10% mortality rate" — same fact, different choices.
| Bias | Definition | Business Application |
|------|-----------|---------------------|
| Anchoring | First number seen influences subsequent estimates | Show high "original price" before discount |
| Default effect | People stick with the pre-selected option | Opt-out > opt-in for subscriptions, organ donation |
| Social proof | People follow what others do | "1,000+ customers chose this plan" |
| Scarcity | Limited availability increases perceived value | "Only 3 left in stock" |
| Endowment effect | People overvalue what they already own | Free trials make cancellation feel like a loss |
| Present bias | People overweight immediate rewards vs future | "Start free today" > "Save money over 12 months" |
| Sunk cost fallacy | Past investments influence future decisions (shouldn't) | "I've already watched 2 hours, I should finish the movie" |
| Status quo bias | Preference for current state over change | Existing customers rarely switch, even when better options exist |
EAST Framework for effective nudges:
# Behavioral Analysis: {Decision Context}
## Decision Context
- Decision-maker: {who}
- Choice: {what they're deciding}
- Current behavior: {what they typically do}
- Desired behavior: {what we want them to do}
## Biases Identified
| Bias | How It Manifests | Impact |
|------|-----------------|--------|
| {bias} | {specific manifestation} | H/M/L |
## Current Choice Architecture
{How the decision is currently structured and why it triggers biases}
## Proposed Nudges
| Nudge | EAST Principle | Expected Effect |
|-------|---------------|----------------|
| {intervention} | Easy/Attractive/Social/Timely | {predicted change} |
## Testing Plan
- Control: {current design}
- Treatment: {nudged design}
- Metric: {conversion rate / opt-in rate / etc.}
- Sample size: {N}
Scenario: Increasing retirement savings enrollment in a Taiwanese company
Biases at play:
Nudge design:
| Nudge | Principle | Intervention |
|-------|-----------|-------------|
| Auto-enrollment | Easy (default) | Change from opt-in to opt-out (3% default contribution) |
| Escalation | Timely | "Increase contribution by 1% at each annual raise" — timed to coincide with salary increase so deduction doesn't feel like a loss |
| Social proof | Social | "78% of your colleagues contribute to the retirement plan" |
Predicted effect: Auto-enrollment alone typically increases participation from ~30% to ~90% (well-documented in literature) ✓
references/prospect-theory.mdreferences/ethics-of-nudging.mdTake asgard-ai-platform/econ-behavioral from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.