artokun/color-correction
Diagnose and fix video/image color OBJECTIVELY with the analyze_color tool (scopes/stats — black/white points, contrast, saturation, clipping, cast) instead of eyeballing a contact sheet. Covers the "washed out" signature, why reference color-match (mkl/ColorMatch/ColorMatchAdobe) CAN'T add contrast a flat source lacks, the levels/contrast-stretch fix (core AdjustContrast / CurveEditor), the measure→fix→re-measure loop, the side-by-side sandbox pattern, and where to place the fix in a render graph (after decode, before save). Use when a render looks washed out / flat / dull / over-saturated / color-cast, or when deciding between a color-match and a contrast/levels fix.
npx skills add https://github.com/artokun/comfyui-mcp --skill color-correction
You cannot reliably judge color from a storyboard / contact sheet. "Is it washed
out?" flip-flops by eye, especially on AI-gen video. Make color measurable with the
analyze_color MCP tool, read the numbers like a colorist reads scopes, then pick the
fix the data points to — and re-measure to confirm. The whole skill is this loop:
extract a frame ─► analyze_color ─► read black/white points + contrast + saturation
▲ │
│ ▼
re-measure ◄──── apply fix (levels / contrast / match) ◄── diagnose from the numbers
> Origin: on a WAN-Animate render we argued for many turns over whether the clip was
> "washed out." The instant we measured it, the answer was unambiguous and the *correct*
> fix (a contrast stretch, NOT the color-match nodes we'd been adding) fell straight out.
analyze_color toolRead-only. Source = asset_id, a ComfyUI output ref (filename/subfolder/type), or
an image path (absolute, or under the output dir). It returns per-image stats + heuristic
flags + a one-line verdict, and (optional) an overlaid R/G/B/luma histogram PNG.
analyze_color({ filename: "render_00007_.png" }) # absolute numbers
analyze_color({ path: "frame.png", reference_path: "src.jpg" }) # + shot-match deltas
analyze_color({ filename: "x.png", histogram: true }) # + histogram image
Videos: analyze_color is image-only (no ffmpeg dep). Extract a frame first with the
ComfyUI venv's cv2:
"<comfy-venv>/python" -c "import cv2; c=cv2.VideoCapture(r'IN.mp4'); n=int(c.get(7)); \
c.set(1, n//2); _,f=c.read(); cv2.imwrite(r'frame.png', f)"
(grab the middle frame, or frame 0; for window-drift checks grab a frame from each window.)
| Field | Reads like a scope | Healthy-ish |
|---|---|---|
| luma.blackPoint (1st pct) | where shadows bottom out | ~0–16 (lifted if >16) |
| luma.whitePoint (99th pct) | where highlights top out | ~240–255 (dim if <235) |
| luma.contrast (std) | overall punch | ~45+ (flat if <45) |
| luma.dynamicRange | white−black | wide is good |
| saturation.meanSaturation (HSV S) | vectorscope spread | ~0.25+ (dull if <0.22) |
| channels.{r,g,b}Mean + castHint | RGB parade / white balance | spread <~12 = neutral |
| luma.clippedHighPct/LowPct | blown / crushed pixels | keep low (<~2%) |
Flags: washedOut, lowContrast, liftedBlacks, dimHighlights, lowSaturation, colorCast.
Washed out = compressed tonal range, and it has an exact fingerprint:
whitePoint well below 255 (e.g. 191) — highlights never reach whiteblackPoint lifted off 0 (e.g. 45) — milky shadowscontrast low (std < 45)If you see that, the fix is a levels / contrast stretch, not a color match. (Real case:
a WAN-Animate frame measured blackPoint 45 / whitePoint 191 / contrast 43 — clearly a range
problem; saturation 0.25 was fine.)
The instinct is to "match the render to the input photo" with a color-match node
(ColorMatchV2 mkl/hm, ImageColorMatchAdobe+, easy imageColorMatch). **Measure the
reference first.** If the reference is itself flat (e.g. a casual phone selfie:
blackPoint 40, contrast 44), matching to it cannot produce punch — you'll match your way
to the *same* flat numbers. In the real case, mkl and Adobe matches both left the frame
flagged washedOut (whitePoint only crept 191→~218).
So:
ColorMatchV2, ImageColorMatchAdobe+) when you want to *matcha known-good graded frame / shot-match across clips*, and the reference is actually good.
— it targets full range *regardless* of the reference. This is usually the real fix.
AdjustContrast (core comfy_extras.nodes_dataset, category *image/adjustments*) — one
factor (1.0 = none, >1 = more). Pivots around mid-gray, so it pushes the white point up
and the black point down together. Tune it by measurement, not feel. Real measured sweep
on the washout frame:
| factor | blackPoint | whitePoint | contrast | sat | clippedHigh | verdict |
|---|---|---|---|---|---|---|
| 1.3 | 29 | 239 | 56 | 0.33 | 0% | ✅ not washed (slightly soft) |
| ~1.4 | ~20 | ~247 | ~60 | ~0.38 | ~1–2% | ✅ sweet spot |
| 1.6 | 7 | 254 | 67 | 0.44 | 7.2% ⚠️ | punchy but blows highlights |
Pick the factor that lands whitePoint ~248–255 with clippedHighPct < ~2%. Going too far
(1.6 here) blows highlights *and* over-warms (per-channel contrast drops blue more than red →
castHint worsens). Sweet spot was ~1.4.
Other levers when contrast alone isn't enough:
CurveEditor (core, *utilities*) → feeds a CURVE for precise black/white-point + gammacontrol (a true levels curve) when you need more than a single contrast pivot.
AdjustContrast + a small saturation/brightness adjust (same *image/adjustments* family)to fine-tune after the stretch.
Don't tune blind on the full pipeline. Build a tiny separate workflow (panel_new_workflow)
and let one run produce several candidates you then measure:
LoadImage (the washed frame, staged into input/)
LoadImage (the reference, if shot-matching)
│
├─► AdjustContrast factor 1.3 ─► SaveImage "contrast13"
├─► AdjustContrast factor 1.6 ─► SaveImage "contrast16"
├─► ColorMatchV2 (mkl, ref) ─► SaveImage "balance_mkl"
└─► ImageColorMatchAdobe+(LAB)─► SaveImage "balance_adobe"
Run once, then analyze_color every output (+ the reference + the untouched frame) and
compare blackPoint / whitePoint / contrast / saturation / clippedHigh. Whichever lands the
numbers in range wins; interpolate the factor (1.3 vs 1.6 → 1.4) and confirm with one more
pass. Stage the frame into the ComfyUI input dir first (cp the extracted PNG there) so
LoadImage can see it — input/output dirs may be custom, so don't guess paths.
Place the chosen correction after decode, before the save — for a WAN/video graph that's
right after WanVideoDecode (or the per-chunk color-match) and feeding the
VHS_VideoCombine/save node. One AdjustContrast node is usually the whole fix; keep it as a
single inline node (or a small bypassable group) so it's easy to toggle and re-tune. Re-render
a clip, extract a frame, analyze_color it, and nudge the factor to hit whitePoint ~250.
can desaturate/dim across them. Measure a frame from the *first* window and a *late* window —
if they differ, that's drift, not a global grade issue (use the embeds' between-window
colormatch, not a final stretch).
points — it won't fix a compressed-range washout. Measure before and after to prove it.
clippedHighPct — blown highlights are unrecoverable. Preferthe lower factor that still clears dimHighlights.
light), a matching cast on the render is *correct* — don't "fix" it.
analyze_color the frame
├─ washedOut / lowContrast / dimHighlights ........ contrast/levels stretch (AdjustContrast ~1.4 → measure)
├─ lowSaturation only ............................. saturation boost (small)
├─ colorCast (and reference is neutral) ........... white-balance / neutralization, or reference-match
├─ want to MATCH a known-good graded frame ........ ColorMatchV2 / ImageColorMatchAdobe+ (ref must be good)
└─ blackPoint/whitePoint already 0/255, sat ok .... color is healthy — stop touching it
Always re-measure after the fix. If analyze_color still flags it, the fix was wrong —
adjust and measure again. Numbers over vibes.
Take artokun/color-correction from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.