mcpbeat

Zoom Meeting SDK Unreal

anthropics/zoom-meeting-sdk-unreal

| Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.

3k tokens
context cost
the whole folder, loaded on every use
11
files
instructions only
0
copies elsewhere
how many repositories repackaged it
23273
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/anthropics/knowledge-work-plugins --skill zoom-meeting-sdk-unreal

What comes with it

8 606 bytes besides the instruction
RUNBOOK.md
concepts/architecture.md
concepts/lifecycle-workflow.md
examples/join-start-pattern.md
references/environment-variables.md
references/unreal-reference-map.md
references/versioning-and-compatibility.md
scenarios/high-level-scenarios.md
troubleshooting/common-issues.md
unreal.md

The instruction itself

4 sections, as written by the author

Zoom Meeting SDK (Unreal Engine)

Use this skill when integrating Meeting SDK into Unreal Engine projects.

Start Here

  • unreal.md
  • concepts/lifecycle-workflow.md
  • concepts/architecture.md
  • examples/join-start-pattern.md
  • scenarios/high-level-scenarios.md
  • references/unreal-reference-map.md
  • references/environment-variables.md
  • references/versioning-and-compatibility.md
  • troubleshooting/common-issues.md

Key Sources

  • Docs: https://developers.zoom.us/docs/meeting-sdk/unreal/
  • API reference: https://marketplacefront.zoom.us/sdk/meeting/unreal/MSDKUnrealSDKreferencedocs.html
  • Broader guide: ../SKILL.md

Operations

  • RUNBOOK.md - 5-minute preflight and debugging checklist.

How to use it

Copy the folder

Take anthropics/zoom-meeting-sdk-unreal from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.