mcpbeat

Guild Wars 1 Build Compiler MCP Server

io.github.Graphmaxer/gw1-mcp
answering

Guild Wars 1 Build Compiler is answering right now. Last checked 1 min ago. It exposes 8 tools. Last commit 3 Aug 2026.

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

Uptime history 41 hours of history
41 hours agonow
100.0%
Uptime 24h
92 of 92 checks
8
Tools
read from the server
179 ms
Response time
average over 24h
1
Stars
last commit 3 Aug 2026

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 1 min ago.

run in your terminal
claude mcp add gw1-mcp --transport http https://gw1-mcp.graphmaxer.workers.dev/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.gw1-mcp]
url = "https://gw1-mcp.graphmaxer.workers.dev/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}

Available tools 8

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

decode
decode_pawned_team
Decode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) build code, use decode_template instead.
decode_template
Decode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob, use decode_pawned_team instead.
encode
encode_template
Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
hero
get_hero
Look up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but not most PvE-only skills. Use this for one known hero; to browse or filter the roster, use list_heroes instead.
heroes
list_heroes
List all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.
skill
get_skill
Look up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this when you already know the exact skill; to discover skills by profession, attribute or name fragment, use search_skills instead.
skills
search_skills
Search the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records; use get_skill for full details.
validate
validate_build
Check a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding.

Endpoints

URLTransportStateLatencyChecked
https://gw1-mcp.graphmaxer.workers.dev/mcp streamable-http answering 213 ms 1 min ago

Guild Wars 1 Build Compiler — questions

Answers built from our own checks of this server.

What can Guild Wars 1 Build Compiler do?
It exposes 8 tools, read directly from the server on our last check. Among them: decode_pawned_team, decode_template, encode_template, get_hero, get_skill, list_heroes and 2 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Guild Wars 1 Build Compiler working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 92 of 92 checks got a reply (100.0%), average response time 179 ms. The bar chart above shows every period we have measured.
How do I connect Guild Wars 1 Build Compiler?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Guild Wars 1 Build Compiler need an API key?
No. Guild Wars 1 Build Compiler completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 8 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Guild Wars 1 Build Compiler?
It answers our handshake in 179 ms on average, which is faster than 67% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is Guild Wars 1 Build Compiler open source?
Yes — it is published under the MIT licence, written in TypeScript and 1 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.