mcpbeat

GameDev.net MCP Server

net.gamedev/mcp
answering

GameDev.net is answering right now. Last checked 15 min ago. It exposes 6 tools.

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

Uptime history 39 hours of history
39 hours agonow
100.0%
Uptime 24h
91 of 91 checks
6
Tools
read from the server
301 ms
Response time
average over 24h
open, no key
Access
streamable-http

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 15 min ago.

run in your terminal
claude mcp add mcp --transport http https://gamedev.net/mcp/
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://gamedev.net/mcp/"
    }
  }
}
~/.codex/config.toml
[mcp_servers.mcp]
url = "https://gamedev.net/mcp/"
.cursor/mcp.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://gamedev.net/mcp/"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://gamedev.net/mcp/"
    }
  }
}

Available tools 6

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

content
get_content
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
recent
list_recent
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
site
search_site
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.
story
get_story
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
thread
get_thread
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
trending
list_trending_content
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

Endpoints

URLTransportStateLatencyChecked
https://gamedev.net/mcp/ streamable-http answering 283 ms 15 min ago

GameDev.net — questions

Answers built from our own checks of this server.

What can GameDev.net do?
It exposes 6 tools, read directly from the server on our last check. Among them: get_content, get_story, get_thread, list_recent, list_trending_content, search_site. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is GameDev.net working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 301 ms. The bar chart above shows every period we have measured.
How do I connect GameDev.net?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does GameDev.net need an API key?
No. GameDev.net completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 6 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is GameDev.net?
It answers our handshake in 301 ms on average, which is faster than 46% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.