mcpbeat

Forge Engine MCP Server

app.forgeengine/forge
answering

Forge Engine is answering right now. Last checked 4 min ago. It exposes 54 tools. Last commit 30 Jul 2026.

Design spec + milestones AI coding agents read before building; drift flagged, changes reviewed.

Uptime history 41 hours of history · worst hour 67%
41 hours agonow
97.8%
Uptime 24h
89 of 91 checks
54
Tools
read from the server
228 ms
Response time
average over 24h
0
Stars
last commit 30 Jul 2026

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 4 min ago.

run in your terminal
claude mcp add forge --transport http https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "forge": {
      "url": "https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.forge]
url = "https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "forge": {
      "url": "https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "forge": {
      "url": "https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp"
    }
  }
}

Available tools 54

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

propose
propose_balance_board
Propose a node board → Inbox. Kinds const|formula|item|sheet|loadout|picker|pool|process|note|frame; formulas reference blocks by NAME; omit x/y = auto-layout. Adopting REPLACES same-named.
propose_balance_table
Propose a stat-doc TABLE → Inbox. csv (header; `key%` = percent; first column = name) OR schema+rows. Adopting REPLACES same-named.
propose_context
Propose a new/updated Idea note → Inbox. Title-match to update; send the COMPLETE revised text. Set resync:true ONLY when you rewrote the note FROM the current systems (get_stale lists notes the systems have moved past) — it stops the adopted note from immediately nagging to re-generate the systems it was just written from.
propose_dna
Propose Project DNA and/or Tech Notes → Inbox (at least one).
propose_element
SECONDARY (user-driven UI): propose an element onto a screen → Inbox. ALWAYS pass x/y/w/h (px on the screen's `resolution` from get_screen); no coords = unplaced pile.
propose_flow_edge
SECONDARY (user-driven UI): propose a link between two existing screens → Inbox.
propose_milestone
Propose a NEW milestone (+ optional tasks) → Inbox.
propose_screen
SECONDARY (user-driven UI): propose a NEW screen → Inbox. parent = popup over that screen; purpose grounds AI suggestions. Whole UI? design_ui_from_systems first.
propose_system
Propose a NEW system → Inbox. spec = ## Goal / ## Boundary (Owns · Doesn't own) / ## Acceptance. Exists? use update_system. (Alias: create_proposal.)
report
report_build_status
Report a SYSTEM's status (todo|in-progress|implemented) — DIRECT, live. ALWAYS pass files (full list — it REPLACES); non-todo with no files shows done-but-EMPTY. 'implemented' counts as VERIFIED only when every UNIT-TESTABLE ## Acceptance bullet is backed via evidence[{criterion,proof}]; a bullet tagged [manual]/[e2e]/[ui]/[wip] is EXEMPT (verified by manual/e2e). Otherwise it's a CLAIM (verified:false) and the response names the unbacked criteria. TWO tiers: VERIFIED = a test is NAMED; GREEN (guarantee) = you RAN the test and reported `passed:true` on the evidence — green goes stale after 21 days, so re-run to keep it.
report_drift
Flag CODE DRIFT — mapped files no longer match the repo. Advisory; a fresh report_build_status clears it.
report_milestone_progress
Mark existing-milestone tasks done → Inbox progress card (owner adopts the ticks).
report_screen_status
Report a SCREEN's status (todo|in-progress|implemented) → Inbox.
design
design_ui_from_systems
Recipe to design the UI from Systems (user request only): steps + batch id — confirm canvas aspect, then screens + PLACED elements + edges in one batch.
get_design_document
The WHOLE design as one readable document — Vision (+ Project DNA) → every System spec → reference notes, compiled deterministically from the current design. Read this to understand a project end-to-end instead of walking list_systems → get_system N times. Returns markdown plus the project `version` it was compiled from. Long designs come back PAGED — the header says 'part N of M', call again with `page: N+1` for the rest. Pass `for_summary: true` to get the condensed projection instead (every system's Goal + Boundary, tables stripped, one page) — that is what you should summarize from.
set_design_overview
Write the Design Document's Overview — the human-readable page a new team member reads first. WRITES DIRECTLY (no Inbox): it is a derived, clearly-labelled AI summary, not design truth, and the owner can clear or rewrite it in one click. HARD RULES, same as the in-app button: use ONLY facts stated in the design (call get_design_document with for_summary:true first); invent no mechanics, numbers or names; describe, never evaluate; write in the design's dominant language. Structure: `### What this is` · `### The core loop` · `### How the systems fit` (which system feeds which — the part a raw spec list cannot give) · `### Edges` (ONLY if the design states scope limits / open questions). 250-400 words, no top-level heading. Forge stamps the project version it was compiled from, so the owner is told when the design has moved past it.
milestone
get_milestone
ONE milestone: goal, weeks, difficulty, systems, every task (id/name/done/status/effort).
update_milestone
Edit milestone goal/weeks/difficulty/name — DIRECT. new_name renames (never delete+recreate).
project
get_project_context
FULL design dump — LARGE, last resort; prefer get_project_meta + list_*/get_*/search.
get_project_meta
START HERE. Tiny overview: counts, members, task claims + working_now (avoid collisions), forge_workflow_version.
screen
get_screen
ONE screen's layout: canvas `resolution` (use THESE px), elements x/y/w/h, links, popups. Read before editing a screen. has_reference_image:true → get_screen_image shows you the actual image.
get_screen_image
A screen's reference image (HUD background) as an actual IMAGE you can see — reads the stored file inline (signed-URL fallback past 4MB).
system
get_system
ONE system's full spec (Goal/Boundary/Acceptance, markdown, sources, status) + pending Inbox changes touching it.
update_system
Propose a system UPDATE → Inbox diff. get_system first; send the FULL revised spec. new_title renames; context_title+context bundles the Idea update. Set resync:true ONLY when you rewrote this spec FROM its upstream Idea (see resync_from_idea) — it re-stamps the staleness signal on adopt.
task
add_task
Add a task to a milestone — DIRECT. assignee:"me" claims on creation.
update_task
Edit a task or CLAIM it — DIRECT. assignee:"me"+status:"in-progress" claims (errors if held; force:true for stale); done:true or assignee:"" releases.
activity
list_activity
Change history {who, change, entity, kind, when}, newest first; filter kind/who/query.
balance
get_balance
Read Balance Lab: stat tables, boards with EVALUATED values, scenarios.
briefing
get_briefing
ONE-CALL orientation before you build: pass `files` you're about to edit (or a `task`) → the systems that own them, each with Goal + Acceptance + build status/files/last_commit/drift + coupled_systems (code neighbors an edit may break) + pending Inbox changes + recent decisions, plus open-rejection count, who's active, `recent_changes` (what happened since you were last here — a session handoff), and a task to claim. Replaces the get_project_meta→get_system→get_build_region dance.
build
get_build_region
System→code map per built system: implementing files, status, drift flag, last_commit, and acceptance-evidence COUNTS. Mapped files gone from the repo? report_drift. Pass `system:"<name|id>"` for ONE system plus the full text of its acceptance criteria (omitted from the map — it is the bulk of the payload). Big projects come back paged: the body says 'page N of M', call again with `page: N+1`.
dedupe
dedupe
Remove duplicate-named entries (keep first) — DIRECT, destructive.
element
update_element
Move/resize/relabel an element — DIRECT, live. element_id (preferred) or screen+label; x+y also places an unplaced one.
entity
delete_entity
PROPOSE a delete → Inbox (owner adopts; nothing deleted now). id preferred or exact name; flow_edge may use from+to.
help
get_help
Forge how-to on demand (no project needed): propose→adopt, what a System is, Balance Lab formats, sign-in. Call when unsure.
history
get_history
DESIGN MEMORY: recorded decisions/logs/rejections with who/when. Read BEFORE changing a system's direction; empty = no recorded WHY — don't invent one.
impact
get_impact
BLAST RADIUS of a system (deterministic): upstream context, siblings, dependent screens/milestones, files, code-coupled systems, pending Inbox, recent activity. Run BEFORE changing it.
import
import_from_code
One-command codebase import: recipe + batch id — propose one Context overview + one System per real module; the owner adopts all at once.
inbox
get_inbox
PENDING Inbox (the owner's triage queue). Check BEFORE proposing — avoid duplicates. Read-only.
milestones
list_milestones
All milestones, compact: id, name, weeks, order, done/total.
next
next_task
DISPATCHER (multi-agent): atomically pick + claim the next task to build — walks milestones in order, skips human-only tasks and any task whose systems share code files with a task another agent already holds or is actively touching, so parallel agents spread out instead of colliding. Returns the claimed task + systems, or why none is free. dry_run:true peeks without claiming.
post
post_log
Append a build-log entry to Activity — what you built/decided (commit-note style).
projects
list_projects
Projects your key reaches (id, name, role); pass an id as project_id to switch.
rejections
get_rejections
Owner's DECLINED list — check at session start; follow each entry's guidance, then resolve_rejection(title).
rename
rename_screen
Rename a screen IN PLACE — DIRECT; links/elements follow (id-referenced).
reorder
reorder
Reorder milestones / tasks / elements — DIRECT. order = ids in new order; omitted keep relative order.
resolve
resolve_rejection
Report you REVERTED a declined change (unlocks the owner's Clear). Call after realigning the build.
resync
resync_from_idea
The recipe for re-syncing ONE changed Idea note into the specs that depend on it — the same scoped job the app's "Re-sync N systems" button does, minus the button. Returns the note, the affected specs in full, and exactly how to send the result back. You do the writing; it lands in the owner's Inbox to ADOPT. CRUCIAL: send updates with `resync:true`, or the owner adopts your fix and the design still reports it as stale.
screens
list_screens
All screens, compact: id, name, purpose, status.
search
search
Keyword search — compact hits {kind, id, name} + snippet.
stale
get_stale
What has drifted between the Idea lane and the System Specs — the design's own out-of-sync list, computed deterministically (no AI, no tokens). Three kinds: Idea notes edited since the systems were generated from them (with the systems each one touches), Idea notes whose prose the systems have moved past, and specs whose stamped source fingerprint no longer matches. Read this before assuming the design is coherent; fix the first kind with resync_from_idea.
systems
list_systems
All systems, compact: id, name, status, 1-line goal.
trace
trace_ui_from_image
SECONDARY (user-driven UI): turn a screen's REFERENCE IMAGE into placed elements. Returns the image itself plus the recipe — the canvas resolution, the fraction→pixel conversion that stops coordinates landing wrong, and what is already on the screen so a second pass updates instead of duplicating. You look at the picture and send back propose_element / update_element with x/y/w/h; it all lands in the owner's Inbox. Use when the user wants the wireframe to match a screenshot or mockup they uploaded.
withdraw
withdraw_proposal
Remove YOUR OWN still-pending Inbox item (id from the propose response / get_inbox).
workflow
get_workflow
Run FIRST in a new repo (no project): first-connect routine + the working-agreement block to ADD to AGENTS.md/CLAUDE.md now (tell the user in one line; remove if they object).

Endpoints

URLTransportStateLatencyChecked
https://mmvdabzadclebfxyzudg.supabase.co/functions/v1/forge-mcp streamable-http answering 219 ms 4 min ago

Forge Engine — questions

Answers built from our own checks of this server.

What can Forge Engine do?
It exposes 54 tools, read directly from the server on our last check. Among them: add_task, dedupe, delete_entity, design_ui_from_systems, get_balance, get_briefing and 48 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
What is Forge Engine mostly used for?
Its tools cluster around propose, report and design. That is what this server is built to work with — the grouping comes from the actual tool names, not from a category we assigned.
Is Forge Engine working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 89 of 91 checks got a reply (97.8%), average response time 228 ms. The bar chart above shows every period we have measured.
How do I connect Forge Engine?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Forge Engine need an API key?
No. Forge Engine completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 54 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Forge Engine?
It answers our handshake in 228 ms on average, which is faster than 57% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is Forge Engine open source?
Yes — it is published under the MIT licence, written in JavaScript and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.