mcpbeat

redm-mcp MCP Server

io.github.Cmoen11/redm-mcp
answering

redm-mcp is answering right now. Last checked 4 min ago. It exposes 10 tools. Last commit 2 May 2026.

RedM / RDR3 docs MCP server: native lookups, semantic search, VORP, RSGCore, oxmysql.

Uptime history 44 hours of history
44 hours agonow
100.0%
Uptime 24h
91 of 91 checks
10
Tools
read from the server
95 ms
Response time
average over 24h
2
Stars
last commit 2 May 2026

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 4 min ago.

run in your terminal
claude mcp add redm-mcp --transport http https://redm-mcp.fivem.no/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "redm-mcp": {
      "url": "https://redm-mcp.fivem.no/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.redm-mcp]
url = "https://redm-mcp.fivem.no/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "redm-mcp": {
      "url": "https://redm-mcp.fivem.no/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "redm-mcp": {
      "url": "https://redm-mcp.fivem.no/mcp"
    }
  }
}

Available tools 10

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

asset
asset_lookup
Resolve a RedM game-data asset (ped model, weapon, object, door, vehicle) by exact name, 32-bit hash, or partial-name search. O(1) structured lookup against pre-parsed discoveries tables — replaces the common workflow of grepping `a_c_bear_01` in peds_list.lua, then cross-referencing RELATIONSHIP/README.md for its relationship group. Returns: type, name, normalized hash (`0x` + 8 uppercase hex), source file + line, plus type-specific metadata (peds get `variants` + `relationship`, weapons get `group`, doors get `coords` + `model_hash`, objects get `category`/`subcategory`). Catalog ~22,500 entries (mostly objects). Typical latency p50 ~15ms, p95 ~65ms. NOT for: - **Script natives** like `SET_ENTITY_COORDS`, `GetPedHealth`, or hashes from `Citizen.InvokeNative(0x...)` — use `lookup_native`. Native hashes are 64-bit (`0x06843DA7060A026B`); asset hashes are 32-bit (`0xBCFD0E7F`). Different namespaces, never collide. - **Flag enums, settings, clipsets, scenario keys** like `CPED_CONFIG_FLAGS`, `MP_Style_Casual`, `mech_loco_m@`, `MAGGIE_SEAT_CHAIR_DESK_WRITING`. Those live as tokens in lua source but not in this catalog. Use `grep_docs`. - **Behavior queries** ("which animal is the bear", "weapons in the lemat family") — use `semantic_search`. Pass exactly ONE of `name` / `hash` / `search`. Optional `type` narrows to a category (useful when a fragment like "horse" hits both peds and vehicles). Note: `type` reflects the SOURCE FILE — the same asset name can exist under multiple `type`s. e.g. `mp006_p_mshine_int_door01x` appears as `type=object` (1 row from object_list.lua) AND `type=door` (2 rows from doorhashes.lua, different door hashes for distinct in-world instances with `coords`). Pick `type=door` when you want lockable in-world doors with positions; `type=object` for the model itself. Examples: - `{name: "a_c_bear_01"}` → exact ped lookup, returns variants=11 + relationship=REL_WILD_ANIMAL_PREDATOR. - `{hash: "0xBCFD0E7F"}` → resolves to ped `a_c_bear_01` (omit `0x` ok). - `{search: "lemat", type: "weapon"}` → substring match → `weapon_revolver_lemat`. - `{search: "moonshine", type: "door"}` → exact substring misses (no door name contains "moonshine"), fuzzy trigram fallback fires → `mp006_p_mshine_int_door01x`. Fuzzy mainly fires when `type` narrows out the exact-substring matches; without `type`, common terms find substring hits first and never reach fuzzy.
browse
browse
Enumerate doc paths in a category/namespace. Use to discover what exists before calling `get_document` or a targeted `grep_docs`. NOT a content search — use `semantic_search` for behavior/concept lookups or `grep_docs` for token lookups. Returns `{path, title, chunks}[]`.
document
get_document
Fetch full markdown of a doc by `path` (as returned by `browse`, `semantic_search`, or `grep_docs`). Use to retrieve full content after a search snippet looks promising. Pass `heading` (full breadcrumb like `Character Management > Inventory Management`, or just the leaf — case-insensitive, fuzzy) to fetch only that section. Deep-heading matches auto-prepend the H2 parent's intro for context. For individual script natives prefer `lookup_native`. The largest rdr3_discoveries lua data tables are keyed catalogs: call with no `heading` to list their top-level keys, then pass a key as `heading` to fetch that one entry; use `grep_docs` to search values inside. For code symbols (`addItem`) use `grep_docs`. Community findings use `learning:N` paths, not `learnings/<slug>.md`. On 404 returns available headings + cross-file hints.
grep
grep_docs
Find an EXACT literal token in raw doc files (markdown + lua). Use for specific weapon/ped/animation/prop/interior/zone names (`weapon_pistol_volcanic`, `a_c_bear_01`, `p_campfire01x`), known hashes (`0x020D13FF`), walkstyles/clipsets (`MP_Style_Casual`, `mech_loco_m@`), or any string you'd `grep` for. NOT for behavior/concept queries (use `semantic_search`) or script-native hash/name lookup (use `lookup_native`). REQUIRED for tokens inside the largest rdr3_discoveries data tables (audio_banks, ingameanims_list, cloth_drawable, cloth_hash_names, object_list, megadictanims, entity_extensions, imaps_with_coords, propsets_list, vehicle_bones) — only preview-indexed for embeddings, so `semantic_search` will NOT find tokens in them. Optional: `contextBefore`/`contextAfter` for ±N surrounding lines (saves a follow-up `get_document` call); `filesOnly: true` to get paths only (cheap exploration); `multiline: true` for cross-line patterns (`(?s)foo.*bar`). Pattern uses Rust regex syntax (rg engine). PREFER one targeted call over giant `a|b|c|d|e` alternations — split into separate calls; alternations rarely improve recall and bloat the regex automaton. Returns matched lines with path + line number. Long matched lines are windowed ±60 chars around the match (…); to read around a hit, use `read_lines({path, start})` for the preview-only mega-tables listed above (get_document holds only their ~80-line head), or `get_document({path})` for ordinary docs. If you are retrying after a previous pattern returned no matches, populate `prior_attempt` so the server can record what didn't work and steer alternative spellings.
invoke
get_invoke_guide
Load the calling-convention reference for RedM/RDR3 natives in `js` or `lua`. Call ONCE per session before writing native-calling code — every native doc page only shows Lua examples, so JS/TS authors need this to translate correctly. Covers result modifiers (`Citizen.resultAsInteger/Float/String/Vector`), `Citizen.invokeNative` vs `invokeNativeByHash`, type mapping, pointer-arg gotchas, worked examples. Cheap, no embedding.
lines
read_lines
Read an exact line range from a raw doc file by absolute line number — the windowed-read companion to `grep_docs`. When `grep_docs` returns a hit at `path:line` inside a large file, call `read_lines({ path, start, end })` to pull the surrounding block. This is the ONLY way to read around a hit in the largest rdr3_discoveries data tables (audio_banks, ingameanims_list, ptfx, soundsets, imaps_with_coords, megadictanims, etc.): their full bodies are NOT in the vector/heading index (only an ~80-line preview is), so `semantic_search` can't reach them and `get_document` resolves real section headings only — NOT synthetic `lines N-M` offsets. `start`/`end` are 1-based and inclusive; omit `end` for a 50-line window; one call returns at most 400 lines (narrow the range for more). For prose `.md` docs prefer `get_document` with a `heading`; to search values use `grep_docs`; for individual script natives use `lookup_native`.
lookup
lookup_native
Resolve a RedM/RDR3 SCRIPT native by hash or name — O(1), exact. Use whenever you see `Citizen.InvokeNative(0x...)`, `Citizen.invokeNative('0x...')`, `GetHashKey('NAME')`, or a SCREAMING_SNAKE_CASE native name (e.g. `SET_ENTITY_COORDS`, `GetPedHealth`) in Lua/JS/TS. NOT for game-data hashes (weapon/ped/animation names) — use `grep_docs`. Pass `hash` (0x… optional, case-insensitive) or `name` (exact first, ILIKE substring fallback). Returns name, hash, namespace, return type, params, description, full content, plus `findings[]` — community gotchas linked to that native. Inspect `findings[].id` and call `get_document({path: 'learning:<id>'})` for full body. Also returns `refDocs[]` — enum/flag value tables for that native (the constants to pass for params like flagId/attributeIndex/eventType). When `refDocs[].content` is set, it's the inline enum table — use those values directly. When `content` is null but `refDocs[].fetch` is present, the table was too large to inline — run that exact call (e.g. `get_document({ path: "refdoc:eEventType" })`) to get the full table; `refDocs[].preview` shows the first lines. github entries (no `fetch`) are url-only.
namespaces
list_namespaces
Orient yourself: list available doc categories and their namespaces. Use once at session start (or when unsure) before applying a `category=` / `namespace=` filter to `browse` / `semantic_search`. NOT a content search. Categories: `natives` (PLAYER, ENTITY, VEHICLE, …), `vorp`, `rsgcore`, `oxmysql`, `discoveries` (AI, weapons, peds, animations, clothes, objects, …), `jo_libs` (menu, notification, callback, framework-bridge, …, dev_resources, redm_scripts), `guides`, `learnings`.
semantic
semantic_search
Search RedM/RDR3 docs by behavior, concept, OR exact token. Use when you don't have a specific native hash/name (use `lookup_native`) and the term isn't a known asset name in a large data table (use `grep_docs`). Hybrid mode (default) handles 'how do I X' queries ('teleport player', 'spawn vehicle', 'inventory add item') AND tokens ('addItem', 'weapon_pistol_volcanic', 'CPED_CONFIG_FLAG_') — fused via RRF over vector + BM25. Returns ranked snippets (path, breadcrumb, heading, snippet, score). Call `get_document({path, heading})` for full chunk content. `mode=semantic` for pure vector; `mode=lexical` for pure BM25. Filter via `category=vorp|rsgcore|oxmysql|natives|discoveries|jo_libs|learnings` or `namespace`. Community findings merged by default; `category=learnings` returns only findings. If you are retrying after a previous call returned no useful results, populate `prior_attempt` so the server can surface alternative wordings and learn what's missing from the docs.
share
share_finding
Share a verified finding back to the docs corpus so the next agent can find it. Use AFTER solving a non-trivial problem to record what would have saved you time: a gotcha, a working parameter combo, an undocumented constraint, a relationship between two natives that isn't obvious. Other agents will find this via `semantic_search` (findings are merged into default results; `category: 'learnings'` returns only findings). WHEN to use: - You burned multiple iterations on something not in the docs. - You discovered an undocumented quirk (param order, hash collision, framework export that isn't in `vorp`/`rsgcore`). - You verified that a specific combination works (e.g. native A + flag B for behavior C). WHEN NOT to use: - The information is already in the docs (verify with `semantic_search`/`grep_docs` first). - You're guessing — only contribute verified findings. - It's project-specific (your repo's auth flow, your DB schema). Keep it general to RedM/RDR3. Keep `title` short and searchable. `body` should explain WHY, not just WHAT — context, the trap, the fix.

Endpoints

URLTransportStateLatencyChecked
https://redm-mcp.fivem.no/mcp streamable-http answering 103 ms 4 min ago

redm-mcp — questions

Answers built from our own checks of this server.

What can redm-mcp do?
It exposes 10 tools, read directly from the server on our last check. Among them: asset_lookup, browse, get_document, get_invoke_guide, grep_docs, list_namespaces and 4 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is redm-mcp working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 95 ms. The bar chart above shows every period we have measured.
How do I connect redm-mcp?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does redm-mcp need an API key?
No. redm-mcp completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 10 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is redm-mcp?
It answers our handshake in 95 ms on average, which is faster than 85% of all working MCP servers we measure. That puts it in the quick quarter of the ecosystem. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is redm-mcp open source?
Yes — 2 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.